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  • Introduction
  • How to
    • Implement recipe management
    • Connect to a influx database
    • Invoke C# from PLC
    • How to access TwinController
    • How to write documentation blocks
    • How to make Inxton compiler ignore unknown syntax
    • Cyclic, Synchronous and Batched access
    • How to generate UI
    • How to include TcOpen in your project 🔗
    • Video how tos 🔗
  • Core
    • Introduction
    • Compiler
      • Intro to compiler
      • Added Properties
      • Attributes
      • Documentation Block
      • Fake Comments
      • Ignoring Parts Of Code
      • Twin Controller
      • Twin Objects
      • Twins
    • Connector
      • About connector
      • Primitive Twins
  • Essentials
    • Introduction
    • Rendering engine
      • Generating user interface
      • How it works
      • Presentation types
    • Controls
      • Controls
    • Styling your app
      • Styling your application
      • Color system
      • How to apply styles
      • Override default colors
      • Buttons
    • Conmponents convetions 🔗
  • TcOpen 🔗
    • Messaging, Logging, sequences 🔗

Inxton.Vortex.Presentation.Wpf

RenderableContentControl

RendenderableContentControl is the component used for placing renderable content into the user interface. RendererableContentControl can render TwinObject or PrimitiveTwins, these object come from the code created by the inxton.vortex.compiler.

How to place an auto-rendered control into UI

xmlns:vortex="http://vortex.mts/xaml"

<vortex:RenderableContentControl DataContext="{Binding TwinObject, Mode=OneWay}" PresentationType="Control"/>

Renderable objects (DataContext)

DataContext of a RenderableContentControl is the object that the rendering system will create and place into UI. The object that is assigned to the DataContext must be a TwinObject.

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